Closed Will-Nichols closed 5 years ago
Is that with the edit I suggested in initPlayerLocal.sqf? If so, revert to the original one and make sure all undercover units have
this setVariable [“isSneaky”,true,true];
In their init boxes. The edit I suggested makes all units undercover, so that would cause the behaviour you are seeing.
Also Blufor and Ind are allied right? Three way wars don’t work..
Is that with the edit I suggested in initPlayerLocal.sqf? If so, revert to the original one and make sure all undercover units have
this setVariable [“isSneaky”,true,true]; In their init boxes. The edit I suggested makes all units undercover, so that would cause the behaviour you are seeing. Also Blufor and Ind are allied right? Three way wars don’t work..
Okay cool. In that case I’m gonna close this issue as the edit was a debugging measure meant to do exactly as you describe, which we don’t need now that we (hopefully) found the cause of your woes.. If you have any other issues or if the issue persists after you revert to the original initPlayerLocal.sqf from the most recent version (it almost certainly won’t) then feel free to open another issue.
I have debug turned on to check if it is working as it should. The scripts are working great BTW.
All players in my mission are showing the debug for the incognito debug actions? Anyway to only have Debug firing on just the INDFOR players in a mission or is it a global thing?
_undercoverUnitSide = independent;
_civFactions = ["CIV_F"];
_incogFactions = ["O_CNAirborne","O_TAPOLICE"];