Closed GoogleCodeExporter closed 8 years ago
Sorry - revision is 858
Original comment by gun.net...@gmail.com
on 13 Jan 2009 at 7:02
Thanks for the heads up on this one, and thanks for doing some investigating!
Original comment by neori...@gmail.com
on 13 Jan 2009 at 2:29
Basically, a camera moves and thereby, puts 3D objects under the mouse - this
triggers the OBJECT_OVER event. Still working on a solution, but it needs to
be tied
to whether or not the camera has moved.
Original comment by neori...@gmail.com
on 8 Mar 2009 at 7:29
Committed a change that may fix this issue. Seems to be a good fix.
Original comment by neori...@gmail.com
on 8 Mar 2009 at 7:41
Worked for me. Thanks!
Original comment by gun.net...@gmail.com
on 11 Mar 2009 at 2:27
Interesting... that this broke my app. =) I'll try to figure out a better way
to do
things (or may revert this change on my local copy).
Basically, I need to update information based on what's under my mouse at all
times,
even if the user has not moved his mouse. For example, if you are in a
rail-shooting
game, and the camera is moving, new objects will appear under your mouse (even
if you
haven't moved your mouse).
I need to detect this change as an object_over... =D
Original comment by ron...@gmail.com
on 27 Mar 2009 at 1:28
Original issue reported on code.google.com by
gun.net...@gmail.com
on 13 Jan 2009 at 6:52