What steps will reproduce the problem?
1. Create a particle,
2. add it to a particles object
3. add it to a scene and render
What is the expected output? What do you see instead?
The RenderParticle command on the RenderList has it's instance
(displayObject3D) as null. This is because when creating the particle in
it's constructor, no reference to the Particles object to which it belongs
is available when creating the RenderCommand. I suggest treating the
particle similar to a Line3D so in the constructor we must pass the
Particles instance so this information is in tact. Otherwise the Particles
object assigns the particle it's instance property when it get's added,
but this does not update the RenderParticle command.
What version of the product are you using? On what operating system?
Great White, Mac 0sx
Please provide any additional information below.
Original issue reported on code.google.com by nice...@gmail.com on 24 Sep 2009 at 6:49
Original issue reported on code.google.com by
nice...@gmail.com
on 24 Sep 2009 at 6:49