Closed NsCrosu closed 3 months ago
please enhance the wired logic now. or make a compat for old level files🙏
I'll address these issues one by one, hopefully you'll be satisfied with these answers.
There's actually a lot more planned besides allowing the same level to be used in multiple collections. I'll spare you the details but this is indeed necessary.
To fix your issue, you should probably package each collection into an adx archive, and import them individually.
I apologize for my inappropriate words earlier, I was just a little annoyed at the time that I said something that wasn't very respectful, please forgive me. There are some misunderstandings I would like to clear up.
once
to transfer the data to the levels folder
.
3.1 And now I first need to compress the 11GiB files to zip (adx) on PC (which requires waiting)
3.2 Then move this file to the device (wait 2)
3.3 Then I need to choose to open it with AstroDX in the file manager on the device, and since there is only one copy of the file, the file manager will extract a copy of the .adx file to distribute to the AstroDX program (wait 3)
3.4 AstroDX program will decompress (or read, I don't know) the file (wait *4)AstroDX's
screen stating that the maximum file import limit is 2 gigabytes, that the import failed, and that I didn't get levels up to at least 2 gigabytes.Comparing this to versions prior to Patch 4, I waited close to 40 minutes to reach the original result, whereas originally I only had to wait once for 3.2
, which only took about 10 minutes.
Not to mention that the file manager extraction and app decompression required double the cache space to staging the files during this time, and it's not clear to me that I need to manually delete the .adx file again to free up the extra 11GiB of space it's taking up.
Again, I apologize for my previous inappropriate comments, I was just a bit impulsive.
we could just drop tons of levels with already existing catalog BEFORE Beta2 Patch 4. but now we can only waiting for make a 11GiB zip file, waiting it transport to device, waiting file manager transport the file to the app, waiting the app decompress the zip file. and then telling me that only 2GB file max is supported.
why would you make this change? who wants a song in two folders? we all love collections for game versions and we dont want a complicated and cumbersome importing method for tiny benifit. and i wasted 40 minutes just for practice mode.