2shady4u / godot-sqlite

GDExtension wrapper for SQLite (Godot 4.x+)
MIT License
935 stars 82 forks source link

Variable/Argument names in Godot's autocomplete. #163

Closed StaryMic closed 8 months ago

StaryMic commented 8 months ago

Is your feature request related to a problem? Please describe. I'm not sure if this is a bug or something that hasn't been added, but currently I don't have any argument names in Godot 4.2.1 Stable. I've been using the demo project as documentation since the Readme is a bit hard to read, but this is proving to be an annoying issue to deal with.

Describe the solution you'd like Names for arguments please 🙏 This plugin works very well from what I've toyed with but as someone learning SQLite and databases, I need variable/argument names to help me know what data goes in each argument.

image

Thank you in advance!

2shady4u commented 8 months ago

Hello @StaryMic 😄

I am limited by what is supported by the GDExtension framework. I'll check if this behaviour is implemented or not.

2shady4u commented 8 months ago

@StaryMic

Untitled

I just checked this on Windows using Godot 4.2.1 and Godot-SQLite v4.3. As you can see this feature is already implemented 🤔

Could you tell me:

StaryMic commented 8 months ago

So weirdly enough. This issue is suddenly fixed for me. I opened the main project where I was gonna use this plugin and installed it there and now I suddenly have the autocomplete results?? I just installed it under a different project and enabled the plugin just like I already did and now it works. image

I'm on Windows 10 using version 4.3 of Godot-SQLite.

I've got no clue why it works now, but thank you for taking a look into it!