3DSinghVFX / animation_nodes

Node-based visual scripting system designed for motion graphics in Blender.
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requesting a Global or Local Position in Object Transforms Input node. #151

Closed cgndev closed 4 years ago

cgndev commented 4 years ago

KakaoTalk_20200715_140135395

as you know , location of Object Transforms Input returns Local Position. It seems need other node or toggle option to get world position without adding vector of parent location.

3DSinghVFX commented 4 years ago

Hi I think that feature is already there. The Object Transform Input gives you the local position and Object Matrix Input node gives you global position: screen

cgndev commented 4 years ago

Thank for your reply. I think rename node to know clearly..

3DSinghVFX commented 4 years ago

@cgndev You're welcome. We can't change the name because is it will break all old node-trees, and this node gives transformation of object for World, Local, Basic and Parent Inverse https://animation-nodes-manual.readthedocs.io/en/latest/user_guide/nodes/object/matrix_input.html

stale[bot] commented 4 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.