Closed cgndev closed 4 years ago
Hi I think that feature is already there. The Object Transform Input gives you the local position and Object Matrix Input node gives you global position:
Thank for your reply. I think rename node to know clearly..
@cgndev You're welcome. We can't change the name because is it will break all old node-trees, and this node gives transformation of object for World, Local, Basic and Parent Inverse https://animation-nodes-manual.readthedocs.io/en/latest/user_guide/nodes/object/matrix_input.html
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
as you know , location of Object Transforms Input returns Local Position. It seems need other node or toggle option to get world position without adding vector of parent location.