We are now printing a stack trace if anything in sync_teams fails to hopefully debug the strange Broken Pipe error that users are seeing.
Additionally we are running sync_all_teams in a thread so the server can start immediately instead of waiting for a full sync to happen before it listens for webhooks.
We are now printing a stack trace if anything in sync_teams fails to hopefully debug the strange
Broken Pipe
error that users are seeing. Additionally we are runningsync_all_teams
in a thread so the server can start immediately instead of waiting for a full sync to happen before it listens for webhooks.