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5ET-029 Add setting to display metric units #29

Open crawltracker opened 5 years ago

crawltracker commented 5 years ago

Feature Request: Add setting to display metric units. 5eTools or BetteR20? 5eTools Extra Information: Metres instead of feet; kilograms instead of pounds; etc

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crawltracker commented 5 years ago

Note - LordDusk#0001

If this ever happens, we need to know the exact formula GF9 used for both conversions, because it seems now they don't use the actual conversion (5ft = 1.5m instead of 5ft = 1.524m and don't even know which one they used for lb conversion)

crawltracker commented 5 years ago

Note - LordDusk#0001

this seems like the general consensus https://www.reddit.com/r/dndnext/comments/6gkuec/do_the_dd_5e_localised_products_use_the_metric/

crawltracker commented 5 years ago

Note - wonko#5436

Generic unit conversion preferences to allow any type of unit name and conversion factor, real or imaginary #sqrt(-1)

crawltracker commented 4 years ago

Note - Modnar#2707

TheGiddyLimit commented 3 years ago

"For tactical distances (speed, range of weapons and spells), the conversion used is : 5ft ↔ 1.5m."

neupatryk commented 3 months ago

Based on what I see, speed conversion is already implemented but not connected to any setting? Biggest issue are distances in the text. My simplest idea is to add new tag through out the data and then parse it while entry is rendered. I am not only sure if changing so much data is reasonable option in this case. How those tags are generated when new data is added? Is it manual process?

One solution could be to make @dis tag have some unified value (for example increment of 5ft). With this we could apply conversion to any number.

"entries": [
    // "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) piercing damage."
    "{@atk mw} {@hit 16} to hit, reach {@dis 3}, one target. {@h}20 ({@damage 2d10 + 9}) piercing damage."
]