8thaxisgaming / 8thAxis-Public

8thAxis repo for bug reporting and wiki
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Player Grappling Balance #4

Open death506 opened 3 months ago

death506 commented 3 months ago

Player grappling flings grappled players way too far

AOT 1.20.2

In PVP, while grappling onto another player to pull them, it often flings the enemy way too far. It's also spamable, which gets annoying. I suggest adding a short cooldown to it and making players be flung less distance when they're grappled by someone else.

LilWoetroe commented 3 months ago

Yes this is a bug I need to look into. The current vector calculations are a bit broken and the grappling place location is weirdly placed. For now as you know you can use the world guard flag player-grappling to dissable the feature.