It might be nice if avatar authors were able to provide a list of colliders to interact with, kinda acting as a starting point for which colliders to include/exclude when not using the "hands only" mode.
My current idea for specifying this is for the avatar author to put an inactive constraint (such as a position constraint or rotation constraint) listing colliders that should be interacted with on a gameobject with a specific name (i.e. MultiplayerBones, ExportColliders, or something of that sort). however, I suppose a constraint is not ideal if we ever expect (melonloader) mods to come to quest, as constraints are not allowed on quest avatars at the moment. are there other components we could use that can contain arrays of objects?
This could lead to a couple additional modes of selecting what to interact with:
hands only (already exists)
trust constraint on avatar, otherwise default to hands only
trust constraint on avatar, otherwise default to everything
It might be nice if avatar authors were able to provide a list of colliders to interact with, kinda acting as a starting point for which colliders to include/exclude when not using the "hands only" mode.
My current idea for specifying this is for the avatar author to put an inactive constraint (such as a position constraint or rotation constraint) listing colliders that should be interacted with on a gameobject with a specific name (i.e. MultiplayerBones, ExportColliders, or something of that sort). however, I suppose a constraint is not ideal if we ever expect (melonloader) mods to come to quest, as constraints are not allowed on quest avatars at the moment. are there other components we could use that can contain arrays of objects?
This could lead to a couple additional modes of selecting what to interact with: