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Hi Elliot,
Great package - first want to commend and thank you for your work on this.
I believe I caught a small error in the "Computing 3D lacunarity with lacunr" [vignette](https://cran.r-pr…
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### What happened?
Calling MutableBlockStmtGraph.removeNode(node) might invalidate the StmtGraph. See log.
### Version
Latest develop branch
### Relevant log output
```shell
Caused by: java.lang.…
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Standard 3D Math functions and structures need to be implemented for the core engine.
- Vectors
- Matrices
- Quaternions
- Etc
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### Describe the bug
Let's have a swap of values in array using destructuring:
```typescript
const arr = ['a', 'b'];
[arr[0], arr[1]] = [arr[1], arr[0]];
```
It gets compiled into:
```
[…
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### Describe the bug / 问题描述
如下添加node-8后,node-1的图形会看不到
![image](https://github.com/user-attachments/assets/a9db1e2e-c760-4973-8923-e1469cba33f4)
![image](https://github.com/user-attachments/assets/1…
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This library implements types, operators, and algorithms commonly used in math for 2D and 3D graphics.
It supersedes and combines the prior libraries 3d-vectors, 3d-matrices, 3d-quaternions, and 3d…
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:exclamation: Added a checklist here:
- [ ] vec4
- [ ] mat4
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Replace the existing `point.lisp` and `matrix.lisp` with Shinmera's classes (vectors, matrices, quaternions, and transforms).
Let's wait on this until the SBCL ports are done.
https://github.com…
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Hi, thanks for graphmath! It solves a lot of problems with 3D rendering and physics simulations.
There are a few things that could be added to make this more complete for realtime 3D interactive appl…
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### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- [ ] Color
- [ ] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events
- [ ] Image
- [ ] IO
- [ ] Math
- [ ] Typography
- [ ] Utili…