-
### Is your feature request related to a problem?
Whisky/Steam doesn't recognize my Gamecube controller when plugged in via my Mayflash adapter. The controller menu is blank. It works on Slippi for M…
-
Hello.
Noticed when using the software that the 'Y' button on the GameCube never gets detected by the software. I checked the source and noticed there's no code for indicating when the 'Y' button is…
-
The GameCube's Z button is currently mapped to XInput's BACK button and Switch's minus button. This is an unfortunate choice since it doesn't match the default button layouts used by _Super Smash Bros…
-
I think this is the last bit of homebrew essentials that doesn't support GameCube controller for navigation.
Region changing is mostly unnecessary these days but Console Video Mode still seems to b…
-
### BlueRetro firmware version
24.10
### BlueRetro firmware specification
HW1
### BlueRetro firmware variant
System specific
### BlueRetro hardware type
Internal install DIY
### Manufacturer
…
-
### BlueRetro firmware version
24.04
### BlueRetro firmware specification
HW2
### BlueRetro firmware variant
Universal
### BlueRetro hardware type
External adapter dongle (1 port only)
### Man…
-
I think it is a great controller and should have support.
-
Per https://github.com/igorseabra4/HeroesPowerPlant/issues/60#issuecomment-2415300585
```
Geo optimization findings:
Xbox native and PC native 'obj' -> export -> import = 1:1 tri/vert
Gamecube n…
-
Would it be possible for a version of this be able to be done for the Gamecube? Seeing as how it has a Broadband Adapter attachment (two of them if you count the ETH2GC attachment as well) and how sim…
-
Currently only controllers that identify as standard wired controllers and the GameCube keyboard function due to explicitly reading only from those two devices by id. I've already got a working build …