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Compared to the rest of the strings that Goldsrc renders (from files like gameui_english or valve_english), strings from titles.txt with extended latin characters are not rendered correctly in the gam…
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A feature in VHLT and forks, "embedded" lightmaps are lightmaps that are baked into the diffuse texture, for textures that cannot be lightmapped on certain engines.
These have a few use cases:
* L…
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is source engine usable already or only goldsrc?
thanks
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https://github.com/s1lentq/ReGameDLL_CS/blob/f9969aceab95783a537902282d127d4c88daf5ae/regamedll/pm_shared/pm_shared.cpp#L2729-L2735
Should the boundary check the Z axis instead of the X axis?
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Now that the scene is getting development, we should take into consideration that Counter-Strike/Half-Life and probably the entire GoldSource library has a No-steam version.
There are several issue…
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### System Information
`TrenchBroom 2023.1 Build v2023.1-472-g94049d6d2 Debug Linux-`
### Expected Behavior
Sprites are drawn in the same orientation as in the GoldSrc engine.
### Steps to Rep…
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Hey,
Are there any plans of giving the Source engine HLMV the same treatment as the GoldSrc HLMV? Or even add support for Source engine models to this HLMV fork to make the "ultimate HLMV"?
Best…
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Any changes made to a .bsp should be saved back to that .bsp by bsp_tool
The user shouldn't have to worry about specifics like lump containing offsets
However confirming the saved map is valid will …
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I want to try and walk around some of the old half life maps in Godot Engine and VR.
Is there any public .map sources of any Natural Selection maps?
.map in goldsrc format.
https://github.com…
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# Xash3D FWGS - November 2023 | blog.bds
Catching up on what was going on with the engine until now (again).
[https://velaron.github.io/xash3d-fwgs-november-2023.html](https://velaron.github.io/xash…