-
### Acknowledgement of checking existent issues
- [X] I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.
### What problem did you …
-
To continue the discussion from:
https://hub.jmonkeyengine.org/t/zombiegirl-gltfloader-vs-monkeywrench/48007/15
Summary:
According to gltf specs, and on the reference viewers, the default valu…
-
Idk Why But The No Portal lighting Descripion is Weird For me it says: latrop egral/inim gniretne nehw gninthgil selbasiD
-
### Aircraft Version
Stable
### Description
Just like how in the PMDG 737's, can we have a feature in A380x as well as A32NX where if you double click the brightness knob of any DU/INTG LIGHT, it g…
-
From Andreanna review/demo. Need more information from kristina but using Ballast Factor makes more sense for a lighting equipment item.
-
**Is your feature request related to a problem? Please describe.**
Not exactly although it is quite disorienting. When switching layers we can purposefully assign transperant keys so they fall to the…
-
- Make it darker and add fog (this can be done through ParticleSystems or Postprocessing or both!)
- Need to make a better skybox for nighttime -- look for one on the asset store or online to start w…
-
### Version
alpha4d
### What is the issue?
I find myself often wondering what octave I had set. To help me remembering I had some ideas:
- always illuminate C3 in white. Brighter, when part if the…
-
I play with HDLethalCompany with all settings at the lowest, and with ButteryFixes, the lighting in the ship is overly bright
without HDLC
![withouthd](https://github.com/user-attachments/assets/1…
-
The DualTileMap node has worked awesomely for me, so first thanks a ton for making this :)
I am adding a DirectionalLight2D to my game, and I noticed a weird effect that came from it. There is transp…