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- [x] This issue is not solved in a development build
ProtocolLib is launching a NPE because does not find a constructor when creating a WrappedDataWatcher() in Paper 1.19.4.
More info [here](ht…
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In the ISteamNetworking wrapper p2p wrapper the channel argument is not exposed to me via the wrapper API in the relevant packet functions. For example `is_p2p_packet_available` or `send_p2p_packet`, …
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**Is your feature request related to a problem? Please describe.**
Plugins, such as anti-cheat plugins, often require more granular control over packet sending. Creating a wrapper class for all pac…
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- [x] This issue is not solved in a development build
I have a issue with ENTITY_EQUIPMENT. I got this error
[18:32:50] [Craft Scheduler Thread - 3 - FortuneWheel/WARN]: java.lang.RuntimeExcepti…
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Seems like Packet events seems to have a somewhat way more "feasible" API? I'd say,
I Know a lot of the wrapping here is "mostly" done with ProtocolLib but it seems PE has so much more built in wrapp…
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hey, im wondering how to create fake players in my players list to customize it a little bit.
So i have this code:
```
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.P…
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Currently, PacketEvents stores packet fields that may not exist across all supported versions as Optionals. This isn't great for several reasons:
- The intended usage of Optional is as a return val…
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### Preflight Checklist
- [X] I agree to follow the [Code of Conduct](https://github.com/HXSecurity/DongTai/blob/main/.github/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched t…
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When the packets are going through the system and from host the cores are reset and instructions are loaded, sometimes core wrappers observe slot error, when they see an incoming packet with a slot nu…
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## Objective
Develop a new, purpose-built API for ProtocolLib that ensures compatibility with past, current, and future versions of Minecraft. This new API aims to streamline the codebase by distingu…