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## 🌟 Feature Overview
**Comprehensive Searching Algorithms**: Implementing a suite of searching algorithms, including:
- Exponential Search
- Fibonacci Search
- Interpolation Search
- Jump Search…
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implement the [other algorithms from PathFinding.js](https://github.com/qiao/PathFinding.js/tree/master/src/finders)
# Grid-based
## from Pathfinding.js
- [x] Bi-directional A*
- [x] Iterative D…
brean updated
7 months ago
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Villagers can't climb ladder, which might be a problem.
> the default pathfinding algorithms (that are thousands of lines of code in the server source) are faster, abstracted, and will catch far mo…
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### Motivation
In backtracking, Hamiltonian problem is plays great role. Adding this file of program in JS & test file increase it's diversity.
### Examples
**Pathfinding Algorithms:** This is usef…
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The pathfinding algorithms are getting relatively complex, and it would be beneficial to provide documentation explaining them.
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## Issue Description
We're looking to enhance the functionality of PyDS-A by adding more methods to our existing algorithms. This will provide users with a more comprehensive toolkit for solving va…
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### Summary
Boats should prefer routes a few pixels away from territories where applicable
### Justification
Boats are (and will always be) larger than one pixel, so rendering them directly n…
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### Feature Request
At the moment, map topology is "flat", i.e., any point on a map either has a given type of topology or it doesn't. This is fine for Wall VBL and MBL which strictly block vision an…
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Moving tokens around an obstacle or into a space where they don't have vision provokes an error, and prevents full movement/pathfinding.
This effects both dms and players. When it happens to a pla…