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Hi!
Your little tool is great. It found and extracted that image file I needed to edit. But now I have to insert it back. Do you maybe have created or know a similar tool that repacks the edited im…
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Presumably ABIs have changed, so need to figure out a static build process for `aapt` (and `zipalign`, as a side effect) that isn't completely batshit or refactor to `aapt2`, which leads down the same…
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I can't seem to figure out how make any modifications following the readme. Would it be possible to reverse what this does repack back into a dat? My intention is to edit text within system.dat for tr…
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I am doing:
git clone -n https://github.com/llvm/llvm-project /build/nomad/alloc/8740274f-f4f8-d560-be56-0eee5f040bd0/ci/local/o2-alidist-dataflow/sw/SOURCES/Clang/v15.0.7/llvmorg-15.0.7 --dissocia…
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### Describe the feature you'd like to see added
as there're no ways to extract SZ files and repack them conveniently for custom graphics.
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After extracting W101's root.wad archive to a folder, I'm getting the error "Unhandled Exception: OutOfMemoryException" when trying to repack it via `www.exe root.wad -c "[folderpath]"`
I haven't c…
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When repacking I get this:
Make your choice:
[1] 1 - Add all custom sound files [2] 2 - Synchronise custom audio files [3] 3 - Edit configuration
[4] 4 - Restore the original XWB file[5] 5 - Dele…
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Is there any chance of being able to repack a School Days HQ, (Shiny Days or Cross Days) gpk file? (Mainly needed for Cross Days but nonetheless, any idea?) GARbro supports opening and extracting them…
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This would have a pretty big value add to the modding communities.
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We want to be able to REPACK game files after editing them.
The general idea is there is a .PAK file that has a bunch of assets with in it. In order to repack, there needs to be a way to gather up al…