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The `stanncam_ratio_compensate_*` functions have the chance to return different values depending on the state of keeping the aspect ratio for STANNcam (`stanncam_get_keep_aspect_ratio()`).
The stat…
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https://github.com/jack27121/STANNcam/assets/46312671/c5cf152a-1073-4b05-a37e-0dbf0f52f979
When moving at really low speeds, the camera appears to be stuttering, this could potentially be fixed by …
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Someone would like it so even in fullscreen/borderless the game maintains whatever resolution is set. So effectively it would be the same size as if the game was in windowed mode, but now it just has …
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Hi i am looking to use this library!
but i have a problem with the default size of the debug overlay when used on an empty room with a player instance.
i think the error happen because i am using …
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### What kind of resource is this?
Library
### If other was selected, what is it?
_No response_
### Logo
https://raw.githubusercontent.com/jack27121/STANNcam/master/LogoJack.png
### Description
…
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When I scroll down in my game there's a smear effect at the bottom of window.
![image](https://github.com/jack27121/STANNcam/assets/1240179/f48e1eb3-5618-4680-a8c0-0ba319a29b67)
There should be a …
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`stanncam`'s can follow object or instances and be given a `.move()` command while following. If `stanncam` is following an instance that exists, the follow movement takes priority over any `.move()` …
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If `stanncam.move()`'s position happens to overlap the target destination position during movement, the camera will stop moving early before the end of the duration.
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it's in the stanncam code it's just uncommented
this might work, but haven't tested it
```
/// @function room_to_display_x
/// @description returns the room x position as the position on the…
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it should never be deactivated, adding an error message if it does would be useful to tell exactly how to fix it by adding
`instance_activate_object(__obj_stanncam_manager);` somewhere if you are dea…