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### Godot version
v4.0.alpha.calinou.067c1eb92
### System information
Windows 10
### Issue description
VisualScript resources have references to themselves. Nodes of ```Function``` t…
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**Describe the project you are working on:**
Godot Engine (proposal from reduz)
**Describe the problem or limitation you are having in your project:**
Users can not make visual state flows
…
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### Describe the project you are working on
A game that is to be controlled with a gamepad and completely programmed using VisualScript.
### Describe the problem or limitation you are having in your…
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### Describe the project you are working on
General VisualScript improvements and learning c++
### Describe the problem or limitation you are having in your project
When editing a property na…
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This supersedes [#16023](https://github.com/godotengine/godot/issues/16023).
**Describe the project you are working on:**
https://github.com/godotengine/godot-demo-projects/tree/master/visual_sc…
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The options are the same as before: VisualScript, NativeScript, and GDScript. No python.
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Currently you can add visual scripting nodes through the VisualScript class, so in theory it's possible to add nodes to the visual script when you drag in a custom visual script. However this is unre…
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**Godot version:**
3.1.1
**Issue description:**
Nearly every time I add a new node in VisualScript, I immediately drag out of the first port to connect it. The VisualScript workflow could be much…
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**Godot version:**
3.1
**Issue description:**
Currently only built-in methods and members can have descriptions. It would be useful if VisualScript specific nodes like the flow control or the bas…
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**Describe the project you are working on:**
Any project using VisualScript.
**Describe the problem or limitation you are having in your project:**
The existing nodes for interacting with arrays ha…