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Updated after LBS conversation:
- [x] Summarize LBS conversation
- [x] Meeting Jackie's consultant about modelling.
- [ ] Get information from Jackie on calculating Notify's portion of Accelerators f…
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## 🚀 Feature
1. Add a `--device` arg to determine the backend, and modify the hard code related to cuda to accelerator.
2. Add Ascend NPU support by introducing `torch-npu` adapter.
## Motivation…
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The files in https://github.com/nod-ai/SHARK-Platform/tree/main/.github/workflows are proliferating with overlapping workflows while missing some coverage we do care about.
GitHub has tools to mana…
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```
> Right now they are alphabetical based on group. I'll see if I can come up
with something better.
A simple drag'n'drop list (just like in bookmarks) would be perfect. So you
have:
accelerator1
…
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### Description
Investigate what it would take to implement accelerators for context flyout menu on Mac. (We already have it implemented on Windows, and on general menubar items and subitems on Mac a…
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### Background
Currently, the project supports various hardware accelerators such as GPUs, but there is no support for NPUs. Adding NPU support could significationly benefit users who have access to …
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I want to bind my button with shortcut, e.g. F2, CTRL+2...
Scene always comes null in method postHandle(Node, Message).
I know that I can get main scene and set accelerators but it triggers in all per…
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My command:
`/usr/bin/time -v -o time.log cactus-pangenome ./js $ref.pangenome.list --outDir ./$ref.pangenome --outName $ref.pangenome --reference $reference --vcf --filter $N --haplo --giraffe cli…
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Particle accelerators stop gaining velocity, but continue to drain power if a player leaves where they're placed, chunk loaders do not seem to fix this issue.
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The skill queue shows training times that seem to incorporate accelerator effects even after its finished. Seems like it's corrected twice or at least incorrect.
The EveEsi skill queue data is, as …