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### Proposal
The mdn/content embeds or links to 69 JSFiddles (*) in total, and we should convert these to live samples to make it easier to maintain them.
(*) According to `rg -i 'jsfiddle.net/[a-…
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### Project
Keid game engine
### Maintainer
IC Rainbow
### Skills / Function Needed
https://keid.haskell-game.dev/
> Keid is a 2D and 3D pure-vulkan rendering engine with pluggable g…
dpwiz updated
2 years ago
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### Godot version
v3.4.2.stable.official.45eaa2daf
### System information
Windows 10, GLES2, NVIDIA GeForce 940M
Testing on recent Android and Iphones
### Issue description
Exporting…
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## Describe the bug
When enabling `frustum_planes = render.FRUSTUM_PLANES_ALL` on a render.draw() call I expect sprites falling outside of the frustum's near and far plane to be culled, and no rend…
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Create a new game engine, with a custom made canvas module built in, that uses WebGL and falls back to using canvas. By doing this, we can make lots of performance improvements and address the followi…
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**This is Part 20, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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Right now the open source community is looking for an open standard json file format that stores animation data in the form of keyframes.
We have an addon for blender that does that already:
https://…
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I have a question about the engine. I wanted to make a 2d game on Roblox and found this engine. But the last release was last year on March in 2022. So i want to know if it's still maintained or shoul…
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I would expect that using a fixed physics tick rate with interpolated positions would be the default setup for most 3D games. It's the norm from other 3D game engines because tying physics to frame ra…
jf908 updated
6 months ago
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Timing diagram ( part of #5 ) can be constructed in vector form, but then need to be rendered into pixel accurate form to be useful.
Possible options:
* SVG
* Canvas
* WebGL
Maps or 2D …