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Many games making use of "softkey choices" are unplayable because such "choices" disappear on FreeJ2ME and can't be selected. Mostly, you can't get past title screens or pause while ingame.
For examp…
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The sharpness of the pixels in our tilemaps aren't really representative of the original games. The MoMA guys knew that, so they added effects to their demo to make it look closer to the original mon…
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I'm wondering if I can run a script parallel to the player. For example, I want to make a time system, but currently, while that's running, the player cannot move. Is there a way to run a script while…
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### Expected behavior
I want to trade with myself in Pokemon Red/Blue using two screens within one computer
### Actual behavior
The screens do not register the cable link
### Steps to reproduc…
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I'm running Ubuntu 16.04. Here is what I did to install `Ice`. Virtualenv installation went well.
```
$ git clone https://github.com/scottrice/Ice
$ virtualenv Ice
$ source bin/activate
$ pytho…
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First of all, I am a huge fan of this project as it is the only one that I could manage to run properly on OS X for all games I wanted (I love Gameboy Camera), with clean and well designed interface a…
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Hey, I've been playing some Castlevania games lately and have the bios files in the system directory, everything works fine and I've been syncing my savestates and savegames between my PC and Android …
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A …
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Pixel Processing Unit (PPU) and pipeline to rendering via minifb.
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I'm not sure if this would be fairly simple or enormously difficult to implement, but it would be awesome for games like Pokémon where calculators can be linked together for trading and what not.