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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?
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I'm on a Linux (Ubuntu 22.04) system and I have done the following to test out your game!
```bash
git clone https://github.com/kiwijuice56/sand-slide.git
cd sand-slide
git submodule update --ini…
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# Steps to reproduce
1. Open `ToolTest.tscn` scene in editor
2. Check if EGUI viewports are correctly spwned.
3. Replace dll(touch effectively refreshes it)
4. Hot reload => Panics!
Stack fr…
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### Describe the project you are working on
A 2D Game. Physically interactive contents for public facilities.
### Describe the problem or limitation you are having in your project
[is_instanc…
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When adding the plugin into my project it failed hard for being unable to find the NVDA ref.
Looking into your demo project I saw that you have the nvda extension in the native_extensions, but ther…
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Hi,
I was wondering what would be a decent way of compiling a c++ compiler to a libriscv machine so I can give it c++ code somehow and have it output a binary?
fire updated
4 months ago
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### Tested versions
4.3.stable.official.77dcf97d8
### System information
Windows 11 - Vulkan (Forward+)
### Issue description
```
Uncaught (in promise) LinkError: WebAssembly.instantiate():
I…
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Howdy, I was taking a look at this project, and it's definitely an interesting project. One thing I've noticed is that the official Steam Audio has support for [FMOD as a plugin](https://github.com/Va…
asoji updated
1 month ago
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**Is your feature request related to a problem? Please describe.**
With [Godot.Bindings](https://github.com/raulsntos/godot-dotnet/tree/master/src/Godot.Bindings) we are able to provide `gdunit4.api`…
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Is currently functional, looking for devs to have a play with to discover issues.
https://github.com/grow-graphics/gd