-
```
2020-05-20 21:22:05 - Error during Tick in script 'ChaosIV.ChaosMain':
System.AccessViolationException: Attempted to read or write protected memory. This is often an indica…
-
Got pretty much reports from players about game getting frozen during gameplay. No crash after, PC is unresponsible, but player stays connected. Only hard-reset helps in this case.
MTA Diags, from …
-
**Version**
ScriptHookVDotNet v3.0.3
**Description**
Hello, I have encountered the problem why trying to use the function **MarkAsNoLongerNeeded()** in my police mod which spawns extra cars with…
-
Similar to the /weapons command, which [opens up a dialog](https://i.imgur.com/IP8FKs8.png) with all weapon names & IDs, I'd like to propose a /guide command for some quick key points. It goes without…
-
I have a small % of users reporting an error when my mod tries to get World.CurrentDate. Can reproduce by using SHVDN console by first setting date to and then returning via SHVDN. Mod: https://www.gt…
-
Visual studio allows you to set up environment variables just before you debug your executable via the variable. However, since GTA does not take the settings directly from the VS project (e.g., $(Wo…
-
If you write function like this:
void funcExit()
{
_exit(1);
}
TEST(TestCaseName, TestName1)
{
EXPECT_EXIT(funcExit(), testing::ExitedWithCode(1),…
-
AI::CLEAR_PED_TASKS
Only one params from gta
.Net scripthook also uses one
https://github.com/Saltyq/ScriptHookRDR2DotNet/blob/5494222ee3494d18c104f3a0fb42a267244cd246/source/scripting_v3/RDR2/E…
-
Please note: **ScriptHookVDotNet is NOT ScriptHookV**!
If you get a `FATAL` error (e.g. `FATAL: Unknown game version` after a game update), than this project is not responsible and you instead need t…
-
G-Sync and Vice City work properly with native D3D8 but using the wrapper introduces tearing indicative of running without adaptive sync or V-sync. This includes the newest version, v1.5.0, released 1…