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I used the first method in playing Human Error (through Source SDK 2013 where the mod doesnt show up in the Library). And I also did put the launch code and it did open, but during the opening a error…
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When compiling these some accessories it gives the error "Error loading model." in the Half-Life model viewer.
1. Select "Accessory/Gear"
2. Then change the AssetId to "6076150003" or "6076148644…
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**edited - accidentally included the astro y flag to the sample input - all results are still the same
When the LTarget flag is used, it seems to use a different list of parameters read from structur…
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Issue to track current when zephyr 3.5.0 is merged
> I am not sure if the power consumption is normal after waking up since I don't have a power profiler, but I'll track overall battery life.…
ldab updated
5 months ago
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### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused b…
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Glock 17 alt-fire doesn't work while underwater. In goldsrc it does work.
HL:S Version:
Build Label: 5377866 # Uniquely identifies each build
Network PatchVersion: 5377866 # Determines client and…
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The following do not occur as a result of the Evade bug:
Dark; was to cut victim's Hit Rate in half, and increase by 25% an attacker's
physical hit rate on an affected target.
Beads; besides an…
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### Describe the bug
It darkens often. Also it looks distorted in screen edges.
https://user-images.githubusercontent.com/103366204/233843583-d9fa7444-abce-4030-82e8-1c3783282647.mp4
![20230423…
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### Describe the bug
In P2CE when player look at target - laser locks on target, it unlocks if target too far from screen center. In Half Life 2 RPG laser always in screen center, it does not depend …
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From the [NuDAT 2 docs](http://www.nndc.bnl.gov/nudat2/help/glossary.jsp#halflife) the conversion from energy to half-life should use ```T1/2= ln(2) × (h/2π) / Γ``` whereas pyne.utils.to_sec is using…