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In OGRE 1.14 the way normal maps are interpreted in the RTSS has changed:
https://ogrecave.github.io/ogre/api/14/rtss.html#normal_map
Currently we are exporting to a .material that uses the OGRE 1…
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I found that when predicting normal maps, especially on the back, it is easy to predict leg bending and tiptoeing, which leads to the generated model appearing suspended or unable to stand properly. B…
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Hi,
**Description**: I tried to load a .PLY file with your library, unfortunately it does not work as intended - resulting in an error: `RuntimeError: Internal PLY loading error. Type has no defin…
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I’ve been working on this project for a while, and after upgrading from Xcode 14 to Xcode 15 and updating from macOS Ventura to macOS Sonoma, I am encountering an issue where the project no longer bui…
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Excuse me? The effect of normal and depth maps and point clouds generated by my training is very good, but the effect of mesh generated in the end is particularly poor. May I ask what is the situation…
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### Steps to reproduce
1. Update GLib to 1.82.x
2. Try to build telegram on Linux.
### Expected behaviour
Normal deploy
### Actual behaviour
Compilation failes with the next issue:
`
tdeskto…
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(from Nozajio on discord)
currently, normal maps falloff between 30 and 100 meters to avoid artifacts:
```
{
vec3 normalizedNormal = normalize(.xyz);
vec3 normalizedTangent = normal…
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Good evening, I am trying to generate a normal map using Compressonator but finding some issues, the normal maps show some artifacts, although they work just fine from the GUI here a comparison:
Fr…
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### **Explorer Alpha build versions:**
v0.23
### **Issue Description:**
Many bugs appear in the shading when applying normal maps to a scene.
### **STR:**
1. The scene is deployed at meshr…
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### Describe the bug
Basically if you create an object with normals facing inward, and do not tag it as double sided, you would expect the object to render only at the angle you can see the interio…