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### Description of Issue
### Steps to Reproduce
1. I modify the https://github.com/PixarAnimationStudios/USD/blob/7a5f8c4311fed3ef2271d5e4b51025fb0f513730/build_scripts/build_usd.py#L1356 to `-DBU…
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n00b here, but what file am supposed to install exactly?
The instructions say to instal "io_export_usdz.zip", but all I see are files called "BlenderUSDZ-master.zip" and "io_scene_usdz.zip". Follo…
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Ok, i may be moving too fast but i have some old experience with AR (from 2008) i feel its worth exploring now that Safari on IOS allows this natively
See https://developer.apple.com/augmented-real…
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### Description
External issue with VisionOS 1.2 beta, I think worth tracking here as well.
This has been broken before, see https://github.com/google/model-viewer/issues/4354, now it's just broke…
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The image of the MATERIAL for this data was not displayed.
I checked and found that the ID was not included in the following place.
Do you know the cause?
https://github.com/ponahoum/three-usdz-l…
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WebGPU is getting popular.
https://webkit.org/blog/14879/webgpu-now-available-for-testing-in-safari-technology-preview/
https://developer.mozilla.org/ja/docs/Web/API/WebGPU_API
Although current…
syoyo updated
3 months ago
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I would like to create an iOS build of the USD system so that I can export SCNScene assets from my app as USDZ files, but I don't know how to do that.
The built-in Model I/O API produces USD and US…
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We are using usd_from_gltf to generate usdz files. The usdz files with skeletal animations are working fine in quicklook on iOS 14 but not in iOS 15.
You can test this with browser stack using this l…
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There are 3 assets from the [glTF2.0 sample assets repo](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0) that rely on morphs. [Reality Converter](https://developer.apple.com/augmen…
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Based on following [c# code snippet](https://products.aspose.com/3d/python-net/conversion/usdz-to-obj/) i wrote following python code
```
import aspose.threed as a3d
scene = a3d.Scene.from_file(…