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**Describe the bug**
Some died zombies continue to walk and are treated as enemies
**Screenshots**
https://prnt.sc/l-SatPOS--xb
**Server and plugin versions (please complete the following info…
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When pygopherd is first started, things are okay. After it serves up something, then a zombie process appears. The next time it serves a page, that zombie is destroyed and a new zombie appears.
U…
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```
My suggestion is:
Is it possible to make zombies never go away. Or make it very rare for them to
dissapear? But they only dissapear for like a minute? I have a ZombieRP server
that would greatly…
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**Environment information**
* Operating System: Linux
* Cutter version: 6b2433e986fb45f7c5f9a87969cd3a2e9d40b5ca
* File format: ELF
**Describe the bug**
Starting and stopping debugger causes …
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**[Mingle Card: 4319](https://liquidframeworks.mingle.thoughtworks.com/projects/alpine_mobile/cards/4319)**
_Analysis_
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For a given object the md5 checksum of the joined ids could be compar…
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Could not pass event ServerTickEndEvent to Zombies v1.0.0
java.lang.NoClassDefFoundError: Could not initialize class io.lama06.zombies.ZombiesWorld
at java.util.stream.ReferencePipeline$3$1…
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Erzeuge 10 animierte Zombies die an zufälligen Positionen erscheinen.
Die Zombies sollen eine eigene Klasse (ähnlich wie `Player`) haben.
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### Feature description
Makes zombie aggressive and attack humans by biting and infecting them. ( could be switched to the zombies we have now by disabling it in the setting.
### Feature purpose
I …
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one person will see zombies and the other person will see different zombies. please make this sync up so it can more fun together.
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### Describe the bug
In the "list all items around the player" menu, I cannot use the "travel to destination" command on an item inside a construct while grabbed to something
### Steps To Reproduce…