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Hi :) How do I access the map from a system? I am new to bevy so I might have missed something. My first try was to use ` map: Query` but that didnt work.
Basicly I want to get from the map the en…
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Feel free to suggest sections!
If you want to help writing the newsletter:
- Read **[CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md)**.
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I am currently developing some sort of 3D voxel game, but I am struggling to maintain a stable performance.
At first I rendered 1600 cubes (19200 triangles) with 40 fps.
Then I tried to optimize i…
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Right now the only way to render with `luminance` is using the `GlfwSurface` or `GlutinSurface` structures, which provide events, cursor hiding, fullscreen support and setting samples. That's... about…
ghost updated
3 years ago
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### The Issue
Throughout the [Bevy engine chess tutorial](https://caballerocoll.com/blog/bevy-chess-tutorial/) there are a number of places where the program will not function as described by the tut…
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Feel free to suggest sections!
If you want to help writing the newsletter:
- Read **[CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md)**.…
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There's an issue that I spotted from the beginning but never bother to fix, and it's that all gox files are rotated, so right now they need a monkey patch to show correctly in the game engines or when…
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So after getting passed my issue in #20 I failed to get a visibile mesh. Since I didn't reach a panic associated with an empty mesh or texture, I assume this is because I have a transparent texture ma…
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Currently Bevy considers a (0.0,0.0) x,y cursor location to be on the bottom left of the screen. Your position would consider this to be the center of the screen.
The solution would seem to then…
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Hi I have a few questions regarding this project:
1. Can this do 3D graphics?
2. Is there a GUI game editor, preferably a Blender addon integration? If not is it being planned to be made?
3. Does…