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Idea suggested by @kettek, mimicking html canvas `save()` and `restore()` methods. Here's an API prototype:
```Golang
// Registers a new restore point for the renderer's state. You can jump
// back…
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# Pre-eruption Actions
Before the lava erupts, there are a couple of things that the game uses to inform the player that lava is rising. The first is a large warning symbol.
```js
this.warningSymbo…
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Project Leads: @teresa-m, @masako-kaufmann
Mentor:@yvanlebras
Welcome to OLS-3! This issue will be used to track your project and progress during the program. Please use this checklist …
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_Originally written by **xLuciddxx | 76561199223394339**_
Game Version: 1.2.0164
*===== System Specs =====
CPU Brand: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Vendor: GenuineIntel
GPU Brand: NVIDIA G…
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I'd like to avoid this:
![Screen Shot 2021-12-27 at 12 08 45 PM](https://user-images.githubusercontent.com/6473/147493012-3324f267-69a9-436d-a37d-1e609b778c6e.png)
Could we have a system flag th…
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### Describe the project you are working on
Any UI-rich game - think all of those mobile "Excel" games.
They do not necessarily have a lot of gameplay but a lot of UI. This would also be helpful …
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More issues present in the build for the lives/coin UI in game. Need to figure this one out once in for all as my hack for the prefab is only half working I guess
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I want to use this framework for a project where we'll be creating multiple games (within the same "page load") and will need to "destroy" instances on the fly. I can't seem to find a way to do that. …
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**Debug info**
![proxx](https://user-images.githubusercontent.com/29501578/57363455-c11a2b80-719e-11e9-9a54-5f7aefc76f7e.png)
![PROXXagame](https://user-images.githubusercontent.com/29501578/573…
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_Originally written by **Velox | 76561197969239706**_
Game Version: 1.2.0171
*===== System Specs =====
CPU Brand: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
Vendor: GenuineIntel
GPU Brand: Intel(R) UH…