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Can't import statblock:
Divine Chieftain CR 14
XP 38,400
Girtablilu druid (desert druid) 10 (Pathfinder RPG Advanced Player's Guide 99, Pathfinder RPG Bestiary 3 130)
N Large monstrous huma…
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## Describe the bug
In the NearMenuExampleScene, there seems to be a race condition causing an issue only seen in Release mode ARM64 where the menus disappear from view when they are unpinned.
D…
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Since allensdk.brain_observatory.ecephys.write_nwb was first created, we have stabilized eye tracking and caught up on processing. Need to make sure this data is being incorporated into the NWB file.…
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when lower my hand,the hand ray did not follow my hand direction,and disappeared instead.
Is it by design? Because it is very inconvenient to manipulate far objects below my hand
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### Current Behavior:
When is use npm install with --only=prod arguments, i just want npm only fetch module in dependencies.
but currently, npm fetch all module information, it's make install proces…
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@runnanzhou - you might have done parts of this process already, but I wanted to document the task in detail for you, it might help. Apologies, I had meant to do this earlier, but am just getting arou…
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For "gaze" and "screen" input sources pointerOrigin should be relative to the viewer origin.
For "target-ray" input sources, it should be relative to the grip's origin. (which may/may not always be t…
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When we were doing the red ball tracking experiment, icub sometimes wrote the red ball on its head, which lead the process broken down. In this pose, we cannot use robotmotorgui control the robotic mo…
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Gazecoin (GZE)
**Token address:**
0x4AC00f287f36A6Aad655281fE1cA6798C9cb727b
https://etherscan.io/address/0x4ac00f287f36a6aad655281fe1ca6798c9cb727b
**Issuer's official website:**
https…
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## Describe the bug
Let's say I want to use hand head gaze for input, but still know where the user is looking. I would like to call `InputRayUtils.TryGetEyeGaze` to get this information, however c…