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There is a node to find self intersections of a wireframe (Intersect Edges), but none to find intersections between two meshes or self intersections. By intersection I mean it in the sense of the Inte…
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### Describe the project you are working on
A 3D Grid-based tactics game.
### Describe the problem or limitation you are having in your project
To simplify development I am using Mixamo anima…
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Code would work like this
```
ds = ColumnDataSource({'x': [], 'y': []})
tool = DrawTool(source = ds, x = "x", y = 'y')
my_plot.add_tools(tool)
```
The draw tool draws points on…
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Hi all, I have isolated a relatively lightweight example where I find that HMC is *significantly* outperforming PT. I tested most variations supported in Pigeons: Slice Sampler & AutoMALA, fixed, vari…
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* Extend `VehicleTraits` to support `ackermann` steered vehicles. Update `Holonomic` class.
* Update `Interpolate::positions()`
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Observation: People tend to stand farther apart in Hubs than they do in real life (before social distancing).
Significance: The fact that people stand so far apart is related to our the difficulty of…
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Our current scheme for private information involves committing to player hands and the card remaining in player decks (via a (to be salted) Merkle root) and then proving changes to these roots via zk …
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After some back and forth with @ChrisBarker-NOAA in the ugrid repo, I thought I'd let you know what I've been up to, and I've got some questions / remarks.
First of all, the celltree looks like a …
Huite updated
4 years ago
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DirectX12 now has similar(more rich actually) functionality out of the box, so it would be nice to translate `mesh` and `task` shaders.
Links:
https://github.com/KhronosGroup/GLSL/blob/master/extens…
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I've reviewed the explainer yesterday and today. I haven't yet reviewed other MapML material, so take this as my raw first reaction to reading this explainer.
At a high level, this explainer doesn'…