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I ran into this one while I was trying to reproduce godot-jolt/godot-jolt#757 in Samples, and while it's not the exact problem I'm seeing in Godot, where the joint instead explodes completely, I figur…
mihe updated
7 months ago
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For example instead of having all displayLarge, displayMedium etc, users might want to define their own Typography class with only the values they will use.
k-ane updated
6 months ago
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Reported by Lord Jolt:
Players with same level in hiscores sorts alphabetically now. They should sort out by exp.
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**Describe the bug | Bug描述**
无法正常编译
**Steps to reproduce | 如何复现**
Steps to reproduce the behavior:
1. 点击build_windows.bat
**Expected behavior | 预期行为**
A clear and concise description of wh…
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Not sure if this is a JoltC, Jolt C# or my own issue but calling `bodyInterface.GetWorldTransform(bodyID)` with a valid `bodyID` causes a NullReference exception. I can call other methods such as `Get…
PhilT updated
6 months ago
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I'd like to see 2D support for this plugin. Default physics lacks some joint types and seems to be inaccurate at times from what I've seen.
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This one has me scratching my head a bit, but it seems like there's something going on with the collector classes in `Character` and `CharacterVirtual` when compiling double-precision builds for macOS…
mihe updated
7 months ago
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Many of the demos in the sandbox do not work for me. I get crashes with some, and visual errors or lack of physics in others. Depending on the order I launch them in, I also get slightly different beh…
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When compiling with `DOUBLE_PRECISION=YES` for ARM32 Android, I'm met with the following errors:
```
Jolt/Physics/Collision/TransformedShape.h:191:1: error: static_assert failed due to requirement…
mihe updated
7 months ago
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Here are representations of vibration patterns from this [paper](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8055937/)
![2](https://user-images.githubusercontent.com/70698428/208349073-6cfb8dd9-c89e…