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This issue is about reviewing and possibly cleaning up the different pieces of triangulation code we use in various places. Things are much cleaner now than when this was first raised, but a review is…
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**Describe the bug**
Initializing GenerateMeshBVHWorker resulting on error even when I not using it, also I'm not really sure if this even a bug. When using generate method resulting on undefin…
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Hi,
What does ZeroNet do to prevent bad peer actors, for example, a (modified) peer which only holds connection open and never sends any data thus increasing time for others who asked it for data w…
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First of all, thank you to Tripo AI and Stability AI for open-sourcing TripoSR! I was quite surprised by the quality of the TripoSR-generated models, and even more by the fact that I can use TripoSR o…
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Hi @ftessier ,
After I compile egs_chamber user code, I got a message from compilation log, writing:
```
Processing input loop
Processing input loop
Processing input loop
Processing input loop…
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Rather than making it more syntax soupy, and combining the `!` symbol with a word, "not in" and "not instanceof" read more clearly to me and are much less potentially ambiguous.
This also meshes ni…
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Hi, i faced with a problem while making gh definition.
I'm using "extract ways" node to extrude building, but I found, that it didn't extract all buildings from file.
For sure I opened same file i…
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On running the command
```
source devel/setup.bash && roslaunch exploration_manager exploration.launch
```
I get this error:
```
ERROR: cannot launch node of type [map_generator/map_pub]: Cann…
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My current setup:
- Terrain type: VoxelLodTerrain
- Mesher: VoxelMesherTransvoxel
- Generator: VoxelGeneratorNoise2D with FastNoiseLite, channel sdf, height start -200, height range 200
- Stream: …