-
SYS uses three memory locations - sareg, sxreg,syreg and spreg to pass A,X,Y,S in and out of machine code routines. These need to have specified locations (they are 780-783 in the C64) as it will be s…
-
Hi really liking these retro solutions. Can this work/convert to c64 is there any video links thanks
-
Commodore 64 BASIC enjoyed two modes of display. One where all the characters were displayed in upper-case (Where shift-KEY would display a graphical character) and another where all characters were …
-
hi i open
segaplatformer\SGDK_PlatformerStudio-main\SGDK_PlatformerStudio-main\StudioType\SGDK\Engines\platformer\build\res
but it shuts automatically. do i need godot to run this too? also is it po…
-
I've not coded on a C64 6502/6510 for almost 30+ years, since the Compunet days....and when reading up on this extension coupled with Kick Assembler and Visual Studio I've decided to try and take up c…
-
Hi. Very impressed from this project and it's configuration tool.
What I don't seem to find is a option to use two *digital* inputs for one axis.
(What I'm trying to do is to usbify my old Compe…
-
#37
## `@todo`
* [ ] research many retro operating systems and images for inspirations
* [ ] go through comment and linked documents below to add more tasks
* [ ] turn everything into vanillaJ…
-
```
80 columns would be nice..?
```
Original issue reported on code.google.com by `kotlin...@gmail.com` on 27 Oct 2012 at 11:59
-
I was trying to create filters for download.ini and couldn't find a proper reference for what each core is named. I couldn't figure out what core I was including that was removing "Super NES", it was …
-
So I'm looking to make a Tactics game for the Commodore 64 and Commodore 128, but I want to also be able to port it to the MSX2 and possibly other architectures (68K, 65816, x86). So this seems to be …