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I would expect that using a fixed physics tick rate with interpolated positions would be the default setup for most 3D games. It's the norm from other 3D game engines because tying physics to frame ra…
jf908 updated
6 months ago
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### Describe the project you are working on
A 2d cooking game with soft bodies. It has a high count of rigidbodies.
### Describe the problem or limitation you are having in your project
The current…
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Announcing RAMEN game engine pre-release (0.1.0) --> https://github.com/RogerLevy/ramen
Make hardware-accelerated 2D games on Windows and Linux in Forth.
A project almost 20 years in the making …
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Support for browsers would be interesting, rendering via canvas and using webassembly.
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Here's a list of items which are not currently being POSTed by the game engine, and which probably should be:
- Robot's score (engine.player.score)
- Phone scores (see [Phone Score API](https://github…
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Hi!
First of all, I don't know if this is the right place to ask this question because I have no idea about NVIDIA PhysX.
I'm developing a game with Unreal Engine 5.4.2. with C++ and I need to f…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
I think I need mouse joint for a game design since spring joint is bouncy and mouse joint looks closer to what I want
…
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Would be nice if we tried this framework out, it could do some nice things for our performance.
> Pixi.js is a devoted rendering engine. There are a host of other engines covering game, sound and phy…
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https://github.com/theLemon505/DarkMatter-Game-Engine-lowpoly/blob/385f14053e69bbd10d2e5df0eb9d41ee36cf4788/DarkMatter%20Engine/src/CoreEngine/Graphics/Texture.java#L29
If you include these two lin…
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Hi. I really like the Lyte2D lua scripted game engine you are creating and that you've created an html option which makes your engine able to be more universal.
If it is not already, would you consi…