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(submitted by zear)
I opened this issue to discuss steps needed to implement in order for Flare to support handheld platforms.
What I understand as a "handheld platform" is a device, which:
- uses k…
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After a make clean and another try, it outputs
```
[ 47%] Building C object src/cdogs/CMakeFiles/cdogs.dir/utils.c.o
In file included from /usr/include/assert.h:35:0,
from /home…
ghost updated
6 years ago
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Targeting gcw zero & related h/w
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When trying to build core without` __LIBRETRO__` flag, we get the following errors:
src/gambatte-memory.h:61:2: error: 'class gambatte::Cartridge' has no member named 'loadSavedata'
void loadSaved…
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Grenades as weapons seem out of place in C-Dogs. They may work better if they were used as a secondary weapon.
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cxong updated
6 years ago
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Hi. When loading a Sega CD iso that is EU is said I don't have any bios what should I do?
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I've just updated my commandergenius package for Mageia, but I'm still having a hard time enjoying it due to the (IMO) bad UX when starting it for the first time. It may come from the way I package it…
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Performance should have been greatly improved after the SDL2 port, at least for high screen resolutions. However, the game still runs at 30fps, including some choppiness, on GCW-Zero.
C-Dogs is still…
cxong updated
8 years ago
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Things that need to be done:
- [ ] button mapping (with sdl_wii, wiimote sends joystick events)
- [x] toolchain file
- [x] auxiliary data (meta.xml, icon.png)
- [ ] filesystem access
- [ ] polishing
-…
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It may be possible to get Travis to build the GCW-Zero opk. There is already [a script to do it](https://github.com/cxong/cdogs-sdl/blob/master/make_gcw0.sh).
However, it requires the [toolchain](htt…
cxong updated
8 years ago