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## TTIR Generic
We want to start building out the compiler side of lowering to a generic op. As a primer please refer to the linalg generic op, ttir follows the same structure: https://mlir.llvm.o…
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I am submitting this idea to Max's development team, as I did not find this option.
If it already exists, please tell me where to find it.
In some cases, 3D objects require extremely precise place…
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This is not the "a real game you'd want to play" release, but rather the very first release where it's technically possible to play and tell who is winning.
Mandatory:
- [x] A simple projectile …
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### Checklist
Please mark these items with an [x]
- [x] I've already searched through [existing tickets](https://fullcalendar.io/issues)
- [x] Other people will find this feature useful
…
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Hi, sorry for my english :smile:
I create a "moba"game with your path-finding library and i need to use findPath ~100x per movement (all characs), my grid is actually 40000x40000 and i have latency p…
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**Is your feature request related to a problem? Please describe.**
It'd be nice to add an option to snap brush to the pixel grid.
**Describe the solution you'd like**
Allow movement of the brush …
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When a drag is in progress and the user drags the mouse cursor to the top or bottom of the Grid, the grid should start to automatically scroll.
actually nothing happens.
if I have a grid with 10…
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I am using gb studio for a while now and i think it is pretty awesome.
But i wanted to ask if you could add two features:
Movement is very limited at the moment
It would be great if you could imp…
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### User Experience
I need equidistant and alternating measurements to get certain game rules correct, and I would like to throw away our system's custom diagonal measuring, but the function provided…
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Test and fix zone/skip/clip enforcement against movement abuse.
Players should not be able to:
- Enter non-game-space (non-game space is loosely defined as any non-play area, the areas between zones…