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Hi. I really like the Lyte2D lua scripted game engine you are creating and that you've created an html option which makes your engine able to be more universal.
If it is not already, would you consi…
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We could use the data in this repository to generate type annotations for Lua variants like [tl](https://github.com/teal-language/tl) and [Luau](https://luau-lang.org).
Here's a version of it for L…
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I have coc.nvim working with lua, how do I add the love2d API libraries?
I've read the coc.nvim docs specifically how to add a custom library. But which files of emmy and this repo do I need to ma…
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Nice work. I am a bit confused as for bindings. Let's say I want to do Love2d stuff, which is Lua based. Would I write Lisp code and embed Lua code via backslash?
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![image](https://user-images.githubusercontent.com/2453707/146692421-8219b1ad-00b2-4dbd-8aea-ab0ad6d6f4b1.png)
![image](https://user-images.githubusercontent.com/2453707/146692406-1624fef4-b8cc-4…
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Plazma Being by felix24
Desure reports there is a demo.
http://www.desura.com/games/plazma-being
https://love2d.org/forums/viewtopic.php?f=5&t=3794
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Hi! I am using typescript to make my own game in love2d and have written a [declaration](https://github.com/Nyaacinth/cartographer-types) for cartographer. It seems like you are doing the same thing i…
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Okay let's say I have an 18 x 18 tiled map made with 16 x 16 tiles. This map appears very small in the upper left hand corner of my 1200 x 750 window. How do I scale up the map in love2d and move the…
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Reviewing the book _Mazes for programmers_, I realized the demos in the _Mazes Algorithm_ folder (and subsequently those in the _Maze Shaoes_ folder) do a rather poor job in terms of object oriented p…
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I was trying to animate the `thickness` of a shape with `hollow: true`, but I realized that the thickness grows into the "inner" side of the shape:
[Peek 2024-01-22 00-42.webm](https://github.com/j…
musjj updated
9 months ago