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After scaling and translating, i tap on the screen. I use the values from MatrixDecompose (translation , scale) to go back to the 'real world without translation and scale' coordinates. They value are…
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#### Rajawali Version or Branch
1.1.37
#### Device and Android Version
Android 5.0 and above
#### Summary
I am using a sphere to show a 360 photo, with sphere's scaleX set to -1 and camera's positi…
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this function is obsolete and trigger a console.warn() from three.js.
```
THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.
```
…
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While nesting two `Transform` widgets, a child widget (I.E. a picture) is disappearing in some cases.
It happens with `Animation` and `AnimatedBuilder` as well.
Conditions for reproducing:
* W…
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### What package does this bug report belong to?
camera
### What target platforms are you seeing this bug on?
Android
### Have you already upgraded your packages?
Yes
### Dependency versions
La…
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```
1.11.1 - lua - config/game.render_script:87: argument #1 contains one or more values which are not numbers: vmath.matrix4(inf, 0, 0, nan, 0, inf, 0, nan, 0, 0, -1, -0, 0, 0, 0, 1) -
stack trace…
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The `Matrix4` module currently includes a function `transform` for applying a `Mat4` to a `Vec3`, but no function for applying a `Mat4` to an arbitrary `Vec4`. I'm using this package for some calcula…
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Thank you in advance for sharing this great work! Great help for me.
I have obtained a translation vector and rotation matrix from the sensor coordinate system to the landmark coordinate system, but …
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Any chance you'll migrate to extensions?