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Currently child windows cannot be resized, only moved and/or closed. My assumption is that a `resizeable` "trait" (sorry if that's not the right term!) can be added, similar to the `moveable` one.
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It is unwieldy to have to change the column and row sizes in the Terminal's inspector. Being able to drag the edges to resize, and having default sizes would be great.
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yeah read title and also can you do resizable replay engine UI thanks
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gamescope doesn't provide any window shell to resize or maximize windows, which leads to applications that don't make their windows either fullscreen or maximized by themselves to be rendered in lower…
dos1 updated
3 months ago
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**Is your feature request related to a problem? Please describe.**
I've been using tables for constructing layouts more than anything else - having a resizable side panel in form of a table column is…
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When showing nested bookmarks and folders in the Sidebar/Library they are only partially visible and it would be good to be able to resize the sidebar, or at the least have horizontal scrollbar.
Us…
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Is there any way to make the panels resizable (as in allow dragging of the splitter to expand the zNode list area)? We have zNodes with long names and common prefixes, so currently it is impossible t…
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**Describe the solution you'd like**
It would be amazing if we can resize the new modals, to act like a common system window.
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I'm considering using this component. But first I wanted to understand if in the future you're going to add the ability to resize columns by drag and drop.
Thanks
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It looks like it's based on static content size. Should be similar to how Panel/ButtonNode was made sizable based on its content.