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### Tested versions
Reproducible in v4.2.1-stable
### System information
Godot v4.2.1.stable - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
…
xkisu updated
6 months ago
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### Describe the project you are working on
Visual Shader Editor in Godot is missing a few key features that is commonplace in other node-based editors, costing users many clicks as well as reducing …
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**Describe the bug**
when i using xcode building the lumos editor project. I received the exception of xcode debugger at 'VKDescriptorSet' class. It seemed engine trying to run a function named 'GetD…
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Currently you can get access to the main shader and the globalmap shader after locking the TerrainRenderer but the globalmap shader´s custom uniforms do not show in the editor
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in the [Stride contributors page](https://doc.stride3d.net/latest/en/contributors/index.html) we should add a section to show the steps needed to build each Stride solution file and why someone would …
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# Master list of `osltoy` feature requests
`osltoy` is a small example program loosely inspired by [shadertoy](https://www.shadertoy.com/) -- a Qt application that lets you load or type in an OSL s…
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The `--use-spaces` change is a breaking change within current O3DE, as it is no longer a valid keyword.
To be able to use the current version of `azslc` with the current state of `development` of `o3…
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation and co…
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### Describe the project you are working on
A 3D game featuring characters whose colors and textures are randomized through the use of per-instance shader parameters.
### Describe the problem or lim…
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# Issues (Android version):
- The "Profiles" feature on android allows to set a default upscale shader, but it will be ignored when launching applications.
- The background set in default profile …