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### Tested versions
4.3.stable
### System information
Godot v4.3.stable - Ubuntu 24.04 LTS 24.04 - Wayland - Vulkan (Forward+) - dedicated Intel(R) Arc(tm) A770 Graphics (DG2) - 13th Gen Inte…
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CMD + Spacebar -> New google.com window (after cllikcing a result, show a reduced version of the website (html extract, max length 500 chars) as a new eZii Note
The lion makes three steps and a jum…
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We should consider doing 3D lidar demos analog to the VSLAM demos currently happening. In 3D SLAM-world the suggestions I'd throw out to consider:
- HDL SLAM / Localization https://github.com/koide3/…
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EDIT: changed title since apparently starting height doesn't have anything to do with nav building issue.
For some reason, if we move the scene when nav gen isn't working, it will then starting wor…
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### No version of the `Community Guidelines` of service `X` is recorded anymore since 25 March 2024 at 6:37:09 UTC
The source documents have been recorded in snapshots, but no version can be [extra…
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> `pathfinder.get_all_agents_positions()`
> Return an array with positions of all agents in the simulation. Positions are 2d and contains only X and Z coordinates.
Does it mean that the pathfindin…
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### Describe problem solved by the proposed feature
For fixed-wing vehicles, it is only possible to either specify a height setpoint or a height rate setpoint for TECS.
This is enough for most use…
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### Describe the project you are working on
Any games using navmeshes.
### Describe the problem or limitation you are having in your project
Currently if you use the navmesh to calculate a pa…
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### Describe the project you are working on
Stealth Game, Wandering system
### Describe the problem or limitation you are having in your project
If i tell a NavigationAgent to go to a Random 3d Poi…
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### Tested versions
- Reproducible in: v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - macOS 15.0.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 …