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this is the mod config i get from internet
[TextureOverrideN]
hash = 46229d4f
ps-t1 = Resource0
[TextureOverrideUp]
hash = 37bed36b
ps-t2 = Resource1
[TextureOverrideID]
hash = 2b7eb01d
…
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I'm not sure if this is an issue with the action or the upstream `woptipng` script, but running workflows with this action can sometimes be really slow. I'm wondering if there's any room to paralleliz…
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> Available in Momentum Mod Playtest `0.9.4` onwards (there is a waiting list for access)
### Tools
- [x] Level Editor(s):
* Hammer
* [Hammer++ (CS:GO)](https://ficool2.github.io/HammerPl…
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### Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
I have been now playing with the modding tools for some while. And I …
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### Requirements
- [X] This is a bug report, and if not, please post to https://lemmy.ml/c/lemmy_support instead.
- [X] Please [check](https://github.com/LemmyNet/lemmy-ui/issues) to see if this i…
MV-GH updated
8 months ago
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Are there any tools/workflows that I can use for debugging the scripts that I create in scriptcraft? I find some of the error messages that come up in-game can be a little vague.
On another point - …
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Feature set is good enough now that I think it's time to start prepping for a v1.0 release.
This issue is going to track a list of stuff that needs to be fixed/complete for 1.0.
Going to update …
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### Tools
- [x] Level Editor(s):
* [MRVN-Radiant](https://github.com/MRVN-Radiant/MRVN-Radiant)
- [x] Compiler(s):
* remap
### Documentation / Guides
* GtKRadiant
* [GtKRadiant](h…
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### Tools
- [x] Level Editor(s):
* [Cod2Radiant](https://www.gamefront.com/games/call-of-duty-2/file/cod2-updated-map-mod-tools)
- [x] Compiler(s):
* cod2map
### Documentation / Guid…
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I need to figure out how to do this again; I used to have this memorized, but I forgot it and I don't have a backup in my HCE chats folder.
Note 1: There are a few pre-patched OS_Tools floating aro…