-
### Describe the project you are working on
Third-person, high-fidelity visuals 3d game.
### Describe the problem or limitation you are having in your project
Godot doesn't implement specular…
-
*Branched from CL_Cacee-v2.1.1.pk3*
[DOWNLOAD v13.1](https://cdn.discordapp.com/attachments/1177410102140084334/1296325205400096848/caceepass-v13.1.pk3?ex=6711e06d&is=67108eed&hm=6d3245f649ff86224c58…
-
Hi @danopdev
Thanks a ton for your work. Really like your app. Have used it lots for panoramas. Just great!
I have a tiny feature request that would help me a lot. You have a "nearest to average"…
-
## Use case
The color scheme and material system provides a pretty good guideline for how to properly color-style an app. You define a series of colors for different materials (primary, secondary, …
-
**Describe the issue**
With Vulkan renderer (not GLES3) trunk_link roads have a flickery (Z-fighting?) fill when perspective mode is enabled for car navigation. The first release in which this is pre…
-
# Manipulation
- r,g,b press and then mouse drag to move along primary axis
- same for chrominance, saturation, brilliance, luminance
- This should also be possible in image view: press appropriate…
-
The Direct3D based text renderer is the default, but the Direct2D based on is used when the device has a GPU without support for shader model 4 (usually GPUs below feature level 10.1), or no GPU at al…
-
# The Problem:
In SS13, you can take pictures of your world around you using a camera as a way to build up stories or take evidence of a crewmate doing some wrong doing.
The problem with adding …
-
Jotting down notes on research for new lane connector color alphabet.
The existing color alphabet consists of 48 colours as shown below:
![colors](https://user-images.githubusercontent.com/13867…
-
**Describe the bug**
Thumbnails generated from WebP have incorrect, de-saturated, colors.
**To Reproduce**
1. Latest docker image of Photoview
2. Save an image both as webp and jpg
3. Scan for …