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アクセサリの超強い版みたいな新仕様の案です。
## モチベーション
- デスクトップマスコットはアバターなりキャラなりが2体並ぶほうが間が持ちやすいことが知られている(多分)
- 配信でもoptionalに活用されうる
## 概要
データ形式
- 実体はpngの画像セット、またはVRM
できること(案)
- メインアバターの表情が切り替わるときに反応でき…
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How about extending/enhancing Logexpert's plugin capability by adding a user exit (aka wrapper) plugin that calls a user defined script (for example a VBScript) when each real time log data line arriv…
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Unity is kinda odd with WebGL for .dll plugins. From what I can tell both NLua and KeraLua would need to be compiled at the .net standard 2.0 target with statically linking. I found this suggestion fr…
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Hi,
When deploying an app on RHEL 8 we get this error
/lib64/libm.so.6: error: version lookup error: version `GLIBC_2.29' not found (required by liblua54.so) (fatal)
It's because RHEL 8 comes wi…
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Hello robotboy and co,
I found a problem when trying to read Lua files. If the Lua file does not exist clientside (in general because of addon not mounted), the file can be found but it fails when at…
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I haven't done any experiments, but at first glance there seem to be some benefits from using @xanathar's http://www.moonsharp.org/ vs. our https://github.com/OpenRA/Eluant fork:
- Hopefully proper s…
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### Godot version
mono 3.4.4.stable
### System information
macos 11.6
### Issue description
Runtimes in the nuget package cannot be copied to the android library correctly.
### Steps to reprodu…
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I am not 100% sure, since I am just quickly reading source code and not digging into exact bits as much as I would want before filing this, (may edit more later after feedback) but it seems you aren't…
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I'm attempting to convert a project from the old LuaInterface to NLua, mostly for easier 64-bit support. I've run into a couple of items that worked OK with LuaInterface but now cause troubles with N…
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When exporting Android, lua runtimes could not be exported correctly. There is no IOS test.
https://github.com/godotengine/godot