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### Tested versions
v4.3.beta2.official https://github.com/godotengine/godot/commit/b75f0485ba15951b87f1d9a2d8dd0fcd55e178e4
### System information
Windows 10 - Godot v4.3.beta https://github.com/g…
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### Describe the project you are working on
I'm exeprimenting with different aspects of the engine.
### Describe the problem or limitation you are having in your project
Currently facing trou…
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These manifest themselves primarily on ARM-based systems but they can also manifest on other systems, and they are what is currently preventing the core from working at all on iOS and Android.
Rela…
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### Describe the project you are working on
A sky shader with volumetric clouds
### Describe the problem or limitation you are having in your project
In creating a volumetric cloud shader for my sk…
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This shader is overall very good, but I think the black hole in the end looks very static, and an option to add a spinning effect would make it look a lot better.
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Setup a branch `PBR`, from the `EnvironmentMaps` branch. Hoping to replace the material/lighting support so that we can use PBR exclusively.
The work is based on the LearnOpenGL.com guide's, with a…
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Graphical issues:
- [x] **[Distorted UI elements (HUD, loading screens...)](https://user-images.githubusercontent.com/20027681/39252326-b5971df4-48a5-11e8-965a-89697fa09d50.png)** - Fixed in #10453…
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### Describe the bug?
PBS_DualSidedMetallic does not behave as expected,
The only blendmode that shows color is AlphaBlend, but that one also adds shading to parts of the texture that are full al…
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How would I go about building this project on Linux based computers?
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**Describe the bug | Bug描述**
Arc Linux在执行build_linux.sh脚本的时候,报错,编译失败
**Steps to reproduce | 如何复现**
1. `git clone git@github.com:BoomingTech/Piccolo.git`
2. `cd Piccolo`
3. `.\build_linux.sh…