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I turned on the spherical option, and input 25 degree, but the light from the surface is still always vertical to the surface.
Or, is it possible to create one spherical beam, then duplicate it int…
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Hello,
I'm working on helical reconstruction using Openrecon and trying to match the reconstruction geometry parameters to those provided in Leap. Here is my code:
```
SO = 110; % The …
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**Is your feature request related to a problem? Please describe.**
Thanks for the great work. I am using tiger's AX method to get a projection of a CT image, but what are the intrinsic and extrinsic …
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I am a new user of LLNL/LEAP. And I encountered the speed issue. I use it for cone beam CT reconstruction of 2048 projections with image size 3072 * 3072, the output volume size is 3072 * 3072 * 307…
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- [x] **Working**
- [x] 自然黑化生成概率改为每个玩家附近最多生成的黑化数量限制
- [x] 控制每个玩家附近生成的怪物总量和世界范围的怪物总量
- [x] 特定区域的刷怪设置
- [x] 按怪物等级控制怪物仇恨距离,特定药水效果可以减少/增加附近怪物对其的仇恨值/仇恨距离
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- [x] **Working**
- [x] 特定属性可以增加部分物品的掉落权…
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Will the Tigre modules (particularly forward projections) ever be torch autograd compatible? It would be great if we can track gradients throughout the forward projections. Thanks so much.
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I am studying to used leap. It's a great tool, but I can't use it proficiently at present. Can I use follow code to apply BPF to cbct?
filterProjections(f)
weightedBackproject(g,f)
f *= get_FBPscal…
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Can you please provide a simple guide to load level1.xml with the editor? For some reason all I see is
this:
The only thing I changed on my end was making the floor Stone.xml instead of BlockWith…
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So I feel we need a deeper weapon / addon rebalancing.
First I think we should agree/discuss on the basic: what choice the player can make in engaging, and how this could drive synergy with the wa…
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Hello,
I have discovered a blurring artifact in the image below.
The image was reconstructed by cropping only the middle overlapping part (where half weighting is applied) from the half-beam scan d…