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### Tested versions
4.2.1
### System information
Linux
### Issue description
My game's Godot executable and .pck file are in separate folders. By using --main-pack the .pck will be load…
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### Tested versions
- Reproducible on 4.3.dev6 ~ 4.3.beta3
- Not Reproducible on 4.2.2 stable
### System information
Confirmed on MacOS and Windows
### Issue description
Web export with gdextens…
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**Your Godot version:**
4.2
**Issue description:**
The documentation doesn't specify on which platforms a GDExtension be targeted. I understand that that web target was added in v4.2, but looking a…
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When pressing the "pause" button in Godot while testing the game, FMOD keeps going and this becomes especially problematic when trying to debug beat events.
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### Describe the project you are working on
Implementing a Motion Matching extension
### Describe the problem or limitation you are having in your project
After working on implementing motion…
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Using the `godot-zig-example` project, I tried setting `reloadable = true` in the gdextension definition, but godot prints this error in the console:
```
ERROR: Extension marked as reloadable, but a…
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### Godot version
4.0.stable.official
4.0.2.stable.official
### System information
Windows 10
### Issue description
Output log sends many messages: The InputMap action "move_up" doesn'…
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Tried running this on Windows 10 x64. Steps 1 and 2 work fine in the README, but when I get to Step 3 "Import, edit, and play `project/` using Godot Engine 4+", Godot 4 lets me import the project but …
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**NOTE**: This proposal aims to be a public technical discussion regarding the future of C# in Godot. The idea is to get help from the community to reach implementation direction consensus.
### Des…
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How would I use a class that was defined in other GDExtensions? For example, I want to use [this](https://github.com/ashtonmeuser/godot-wasm) GDExtension, but I don't know how I would create the `Wasm…