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### Godot version
v4.0.3.stable.official [5222a99f5]
### System information
Windows 10 - Nvidia GTX 1060 6GB - Core i5-7400 CPU
### Issue description
On the game startup in the editor t…
otykh updated
2 weeks ago
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### Search before asking
- [X] I have searched the Ultralytics YOLO [issues](https://github.com/ultralytics/ultralytics/issues) and found no similar bug report.
### Ultralytics YOLO Component
Expo…
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# TODO:
## Engine Implementation
~~Add Viewport support~~
Make it 3D ->https://www.youtube.com/watch?v=ih20l3pJoeU&ab_channel=javidx9
draw and fill triangles https://stackoverflow.com/ques…
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# WebGPU Buffer Uploads | Toji.dev
Brandon Jones - Graphics and XR on the web
[https://toji.dev/webgpu-best-practices/buffer-uploads.html](https://toji.dev/webgpu-best-practices/buffer-uploads.html)
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The editor hides the console window even with a headless build
This also makes it so if you attempt to build a headless build bundling after will not work and you must restart Defold editor to make…
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I can not find a clear trend for `static const`
```
$ grep 'static.*const' src/ -r | grep -v '[()]' | grep -Ev '(textrender|external)'
[..]
src/engine/client/client.cpp:static const ColorRGBA gs…
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Linux Flathub v1.10.000-28-ge19bcde1+
Whenever you return to the graphics settings menu, any custom resolution is reset to matching. However, the custom resolution is saved and loaded whenever you …
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So, I noticed that when I switch a local game with lowest graphics preset from prediction off and on (`cg_nopredict off` on client or `g_synchronousClients 0` on server), performance drops from 1000fp…
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after install the loader, the game language changed to english, and no way to change it
Game version: from Steam
logs
```
BuildInfo:
BuildTool=[VisualStudio]
ChangeList=[1017710]
CleanB…
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### Environment
Second Life Test 7.1.9.10164740217 (64bit)
Release Notes
You are at 143.5, 65.7, 21.1 in Product Engine located at simhost-0b8a048fe6055a4b1.agni
SLURL: http://maps.secondlife.co…